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Scripts that allow for the input and output of animation into and from modo. |
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AEExport exports the motion of cameras, meshes, locators or lights from modo to After Effects keyframes.
The keyframes are exported to a text file. This file can be opened in a text editor, the contents copied to the clipboard, and then pasted in After Effects.
For complete intstructions please see the readme in the zip file. |
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ModoMotion was one of the first ways to get deformation animation into Modo from Maya, back in version 201.
Modomotion 2.0 is a pair of scripts – a MEL script for exporting from Maya, and a Python script for converting the Maya export to real “.mdd” files. It also applies all the MDDs to the appropriate objects in the Modo scene. I will be adding a third script soon which will convert to MDDs independent of Modo, for support in other packages.
A FAQ can be read here. |
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Point Oven is a commercial suite of plugins designed to bake vertex and fcurve data to streamline pipelines, and to transfer data between different applications. Point Oven can be used to simplify your existing scenes by baking complex deformations, or to share data with other users who have Point Oven but may use a different 3D application. Point Oven currently supports XSI, Maya, 3DS Max, Lightwave, Messiah and modo (BETA).
For complete intstructions and documention please visit Mark's website at this link. |
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Scripts to import and export Houdini .chan files.
Both scripts work on the selected item in the item list and can tell the difference between cameras and mesh layers. If the selected item is a mesh, translation, rotation and scale channels are imported or exported. If the selected item is a camera, translation and rotation channels are exported/imported along with Focal length values converted to vertical FOV in degrees (or imported as vFOV and converted to focal length).
For complete intstructions and documention please visit Gwynne's website at this link. |
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The script will load and apply data from a Lightwave motion (.mot) file to the currently selected item in the item list. Ths script knows the difference between mesh layers, cameras and lights, so it won't for example, attempt to apply scaling channel information to a camera.
The script will also export the motion channels for the currently selected item in the item lost to a Lightwave motion (.mot) file. Checking the 'baked export' box will bake and save out the motion as individual frame values.
For complete intstructions and documention please visit Gwynne's website at this link. |
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Here you go, a basic script I knocked together this afternoon to render out a baked motion file. There's a readme in the zip file that outlines how to use it. One thing to watch out for is the difference in setting between Modo's and Lightwave's camera - zoom etc. I haven't sat down to work out what the relationship is between the settings in Modo and the settings in Lightwave - I just eyeballed it for my test but I'm sure there's someone out there that knows what they are? |
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