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Monday, May 12 / 2008

Modeling Scripts

Mesh Creation

Mesh Editing

Mesh Reduction

Mesh Cleanup and Repair

Object Creation

Alignment

Scale / Precision

Measure

Selection

Workflow

Morph Maps

Weight Maps

Bug Fixes




Scripts that edit geometry.

quickBooleansDrills_v1.81.zip - NEW 2008.04.30
4 kb
This script is to let you do BOOLEANS and DRILLS without ever having to make geometry in background layers. All you have to do is select at least one point or edge or polygon of what you want to cut with and run the script from the popup form.

It's also got two extra options:
1) UNWELD : It's for 2D DRILLS. It'll unweld first so you can drill all edges, not just borders.
2) DELETE MESH : it automatically deletes your cutting geometry for you. :)

- version 1.02 for modo 103 can be downloaded here.
Seneca Menard Link
modo 302

flatten_v1.7.zip - NEW 2008.04.29
4 kb
This script flattens the selected geometry by it's averaged normal.

- version 1.2 for modo 103 can be downloaded here.
- v1.55 - modo 2's symmetry slowdown bug is now attempted to be avoided
Seneca Menard Link
modo 302

tripleOrSpin_v1.61.zip 2007.09.16
4 kb
This tool merges POLYGON TRIPLING, POLYGON SPLITTING, and EDGE SPINNING into one tool.

- if you have VERTS selected, it will split the polygons(s)
- if you have EDGES selected, it will spin those edge(s)
- if you have only 3pt POLYGONS selected, it will spin those tris
- if nothing's selected, it will triple
- if you have only 1 vert selected, it will triple all the connected polys to it.

- version 1.0 for modo 103 can be downloaded here.
Seneca Menard Link
modo 301

stretchSnapToZero_v1.1.zip 2006.11.06
4 kb
This script will look at the stretch tool and snap any values that are not 100% to 0%. It's just nice, because you can now easily perfectly stretch stuff to 0 in any axes without having too type in 0 in the Tool Properties window. It's great for modo2's new ability to bind keys to specific tools. :)

I went and bound it to "S", and it's cool because that key is only used for this script when I'm using the stretch tool. :)
Seneca Menard Link
modo 202

perfectCircle_v1.6.zip 2007.09.16
4 kb
 
This script is for taking POLY(s) or EDGELOOP(s) and moving the vertices so they form a
(flat) perfect circle. This script was made because I often STENCIL or KNIFE a CIRCLE onto a mesh, and waste a lot of time tweaking the verts to try to get it perfectly round...

- if you have MULTIPLE POLYGONS selected, it will only use the BORDER VERTS.
- if you have VERTS selected it will convert the selection to EDGES first.

- version 1.05 for modo 103 can be downloaded here.

- Update v1.55 - modo 2's symmetry slowdown bug is now attempted to be avoided.

Seneca Menard Link
modo 301

superVertEdgeSplit_v1.01.zip 2007.09.16
4 kb


This tool is to replace the default VERT.SPLIT tool. It's just like the regular VERT.SPLIT, only that it's main feature is for splitting EDGE ROWS!
Seneca Menard Link
modo 301

jj_fillet_v2.0.zip 2006.07.22
4 kb
JJ_Fillet is a tool for bevelling single points into arcs. Unlike modo's point bevel it will operate at steps of 3, 5, 7 etc. Here are some of the key features

- Creates both convex and concave arcs at a user-specified distance and step.
- Lets you create an equal number of steps per arc or, using adaptive, steps that are equidistant.
- Operates on multiple points (but only one layer at a time).
- and much more . . . The animated gif will will you an *idea* as to what the script does but for more information please visit the authors website at this link.
Julian Johnson Link
modo 201

jj_pointknife_v1.0.zip 2006.07.05
5 kb
JJ_pointknife.py will slice through geometry based on a couple of point selections. It basically constrains the slice tool to the points you select and then operates on any of the three axes.

- quick and accurate way of slicing geometry
- respects poly selections ie. will only slice selected polys if you have a poly selection
- modo 2.0 only

For complete intstructions and documention please visit Julian's website at this link.
Julian Johnson Link
modo 201

edgeSew_v1.3.zip 2006.06.02
4 kb


edgeSew.pl sews pairs of edges. Add a as argument to sew to average. Select edges in pairs. Works across layers.
Allan Kiipli Link
modo 201

edgeWeight_v1.0 2006.05.26
4 kb
These are 3 simple macros to simplify edge weighting. Holy cow I love 'em. I set edge weighting every 3 seconds when I model, so I love having shortcuts when using them.

- edgeWeight: same as usual only it auto-selects the subD weightmap first. :)
- edgeWeight95: this sets the edge weight to 95%. GREAT for mech models!
- edgeWeightReset: this resets the edge weighting. ALWAYS GREAT!!!
Seneca Menard Link
modo 201

edgeTrick_v1.0.zip 2006.05.24
4 kb
This script will make arc's (arches) of any vert count and any height between edges. To use it select two edges on opposite sides of a polygon and run the script. By default it will create an arc who's height is 1/2 the distance between the center's of the opposing edges (gets a little funky if your object is wider than it is tall).

The other option is to use arguments

1. the number of segements to generate
2. the height (in meters) of your arc

i.e.: @{c:\edgetrick.pl} 10 .5 will create an arc that's 10 segments and with a height of .5 meters

Dion Burgoyne Link
modo 201

edgeSlice_v1.1.zip 2005.10.01
4 kb
edgeSlice.pl sets Knife tool parallel to last selected edge and selects polys along edge.

Right-click to activate knife, middle-click to activate knife, select undo and then drag with middle-mouse button.
Allan Kiipli Link
modo 103

vertJoin.zip 2005.09.27
4 kb
vertJoin.pl sets elements vertexes to the center of selected element. Select edges or polys and watch themself to make point-size.

After running script, user is presented with vertex selection to merge -)
Allan Kiipli Link
modo 103

diagonalTriple.zip 2005.09.22
4 kb
diagonalTriple.pl triples polygons whilist creating a single vertex in the middle of each selected polygon.

After compliting creation of polys, it erases the old selection.
Allan Kiipli Link
modo 103

edgeSplit.zip 2005.06.17
4 kb


Splits edges in Range from last and forelast selected edge and maintains edge and vertex selections.
It is recommended to maintain edge selections or else they become welded next time.
Allan Kiipli Link
modo 103

quadrangulateStar_v2.1.zip 2005.04.13
4 kb
This script allows you to quadrangulate stared verts or Ngons (such at CylinderCaps). The script required that you select 1 vert on a star or 1 Ngon.

v2.0 Update - now combines the script formerly known as "quandrangulateCylinderCaps.pl"
v2.1 Update - bug fixes
Walt Behrnes Link
modo 103




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