|
 |
 |
Scripts that deal with morph maps. |
 |
 |
 |
 |
I wrote this script for fixing geometry on a model that has morph maps. For example if you model has morph maps and you add geometry using the edge bevel tool. If it is set to round level of 1 the middle edge does not have any morph data.
This script will apply the distance weighted average morph values of the vertices connected to the selected vertex. So for the edge bevel problem. Select your morph. Edge select the middle edge that does have morph data. Convert to vertices, (the next version of the script should convert the selection). Then run script.
If you have a vertex that already has morph data but you want to smooth it. Using the script sometimes yields better results that just using the smooth tool.
Update v0.31 - See text file. |
 |
 |

 |
 |
 |
If you have multiple layers sometimes one will have a morph map and the other does not. I wrote this script to easily create a new map in the foreground layer with the same name as the map in the background layer. It saves some typing and mouse clicks and more important it makes sure the names are the same.
To use the script have a foreground and a background layer selected. The background layer already has the desired map. Select the map from the map list. Run the script. Now your foreground layer will have a map with the same name.
It is sloppy and doesn’t check to see if the map is already there but it works. |
 |
 |

 |
 |
 |
This script converts Absolute Morph into relative morphs. It may require some time to calculate :( |
 |
 |

 |
 |