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Friday, May 16 / 2008

Modeling Scripts

Mesh Creation

Mesh Editing

Mesh Reduction

Mesh Cleanup and Repair

Object Creation

Alignment

Scale / Precision

Measure

Selection

Workflow

Morph Maps

Weight Maps

Bug Fixes




Scripts that reduce the geometry in a mesh or object.

quadralate_v1.2.2.zip 2008.02.01
4 kb
quadralate.pl was written by Eric and myself and it takes the angle of the normals between triangles and if they're close enough it will remove the edge between them. It's not perfect, but it's pretty cool. It will not leave any new N Gons but it will leave triangles behind if it doesn't like the angle between them


v1.2.2 - Updated by Richard Rodriguez to allow the script to work in 20x and 30x
Dion Burgoyne & Eric "Griffon" Soulvie Link
modo 301

deleteHalf_v1.2.zip 2007.09.17
4 kb
This script will look at all the polygons you have selected and delete whichever are below
zero in whatever axis you picked (in the included popup form)

- version 1.0 for modo 103 can be downloaded here.
Seneca Menard Link
modo 301

superWeld_v1.91.zip 2007.09.16
4 kb
This tool is for welding verts and EDGE ROWS!

- it welds (n) edge row(s) to the last selected edge row.
- if you want to weld edge loops, just deselect one edge from each row.
- when you're welding verts, it will remove all illegal polygons for you. If you don't want it to do that, just append "keep2pts" to the script.

- version 1.5 for modo 103 can be downloaded here.
Seneca Menard Link
modo 301

superRemove_v1.8.zip 2007.09.16
4 kb
This tool is just like the regular remove, only it's smart enough to know which verts it should delete and which it shouldn't. You can type in a number that controls which verts would get deleted. I basically have this script bound to two hotkeys that cover each end of the spectrum and that's made it perfect. I can always do EXACTLY what I want with the script. Click here for a diagram.

- version 1.51 for modo 103 can be downloaded here.

Seneca Menard Link
modo 301

unBevel_v1.21.zip 2007.09.16
4 kb
This script is so you can unbevel edges. To unbevel an edge, you select an edgerow. The
border edges on the edgerow will point to where all the other edges will be merged to.

v1.15 Update: modo 2's symmetry slowdown bug is now attempted to be avoided.
v1.2 Update: Small hack to get around a modo2 layer reference bug.

Seneca Menard Link
modo 301

mergeRows.zip 2006.05.29
14 kb
This is a "BandGlue" or "Plane Belt Optimizer" tool that works whether you have verts, edges, or polys selected. It's also smart enough to delete the "bad" verts that edge remove forgets to remove.

- If you select polygons, it'll merge the row(s) of edges inbetween the 2 or more polygons
- If you select edges, it'll remove those row(s) of edges
- If you select verts, it'll remove those row(s) of edges the verts would make
Seneca Menard Link
modo 201

polyMerge_v1.5.zip 2005.12.30
4 kb
polyMerge.pl merges equally oriented polygons that share edges. Works on any layer.

v1.4 Update - Now has 50 poly limit check after crashing with more polys in the foreground layer.

v1.5 Update - Includes stability updates and the new feature of not having to be placed in poly mode before use.
Allan Kiipli Link
modo 103

islandMerge_v1.1.zip 2005.12.30
4 kb
islandMerge.pl eliminates vertexes with same coordinate location within geometry islands whilst retaining current polygon islands.

v1.1 Update - Includes stability updates and the new feature of not having to be placed in poly mode before use.
Allan Kiipli Link
modo 103

edgeDelete.zip 2005.04.02
1 kb
This script allows you to "backspace" delete edges without deleting faces.

A good example of the problem this fixes is: if you try to delete every other edge on the cap end of a cylinder the face gets deleted when you use the "backspace" to remove the edge.

I run into this problem when trying to convert stars into a clean quad.
Walt Behrnes Link
modo 103




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