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Scripts that reduce the geometry in a mesh or object. |
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quadralate.pl was written by Eric and myself and it takes the angle of the normals between triangles and if they're close enough it will remove the edge between them. It's not perfect, but it's pretty cool. It will not leave any new N Gons but it will leave triangles behind if it doesn't like the angle between them
v1.2.2 - Updated by Richard Rodriguez to allow the script to work in 20x and 30x |
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This script will look at all the polygons you have selected and delete whichever are below
zero in whatever axis you picked (in the included popup form)
- version 1.0 for modo 103 can be downloaded here. |
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This tool is for welding verts and EDGE ROWS!
- it welds (n) edge row(s) to the last selected edge row.
- if you want to weld edge loops, just deselect one edge from each row.
- when you're welding verts, it will remove all illegal polygons for you. If you don't want it to do that, just append "keep2pts" to the script.
- version 1.5 for modo 103 can be downloaded here. |
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This tool is just like the regular remove, only it's smart enough to know which verts it should
delete and which it shouldn't. You can type in a number that controls which verts would
get deleted. I basically have this script bound to two hotkeys that cover each end of the
spectrum and that's made it perfect. I can always do EXACTLY what I want with the script. Click here for a diagram.
- version 1.51 for modo 103 can be downloaded here.
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This script is so you can unbevel edges. To unbevel an edge, you select an edgerow. The
border edges on the edgerow will point to where all the other edges will be merged to.
v1.15 Update: modo 2's symmetry slowdown bug is now attempted to be avoided.
v1.2 Update: Small hack to get around a modo2 layer reference bug.
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This is a "BandGlue" or "Plane Belt Optimizer" tool that works whether you have verts, edges, or polys selected. It's also smart enough to delete the "bad" verts that edge remove forgets to remove.
- If you select polygons, it'll merge the row(s) of edges inbetween the 2 or more polygons
- If you select edges, it'll remove those row(s) of edges
- If you select verts, it'll remove those row(s) of edges the verts would make |
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polyMerge.pl merges equally oriented polygons that share edges. Works on any layer.
v1.4 Update - Now has 50 poly limit check after crashing with more polys in the foreground layer.
v1.5 Update - Includes stability updates and the new feature of not having to be placed in poly mode before use.
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islandMerge.pl eliminates vertexes with same coordinate location within geometry islands whilst retaining current polygon islands.
v1.1 Update - Includes stability updates and the new feature of not having to be placed in poly mode before use. |
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This script allows you to "backspace" delete edges without deleting faces.
A good example of the problem this fixes is: if you try to delete every other edge on the cap end of a cylinder the face gets deleted when you use the "backspace" to remove the edge.
I run into this problem when trying to convert stars into a clean quad. |
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