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Scripts that can resize or rescale objects, and scripts that allow precise measurements. |
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Explicit Scale - Makes the object fit exactly into the settings in the Scale Size inputs
Uniform Scale - Scales the object so that the longest side will fit within the Uniform setting
Center Pivot - Sets the layer's/item's pivot to the exact center of the selection, but at the bottom (lower Y)
Grab Size - Sets the X Y Z scale values to be the bounding box of the selected polys
Installation:
Put the .CFG file into your CONFIG directory and put the .PL file into your SCRIPTS directory. Start modo Put the form on your interface somewhere (I recommend splitting the tool properties form, right click on the title bar and change it to ABSOLUTE). Click on Grab Size ... This will set the initial values for the script and open up the explicit sizing numerical inputs. Tool tips and text in .pl file will tell how it works!.
Note: 0's mean no change... so if you don't want something to scale on a particular dimension put a 0 in the field. |
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JJ_Wrap is a wrapping, projection and alignment script inspired by Shrinkwrap (XSi) and PointFit (Lightwave). JJ_Wrap does the following:
- Shifts selected vertices along x, y, z, point normals or a user determined vector and wraps or projects the geometry on to selected polys. Ideal for projecting cloth on to characters, for example.
- Lets you specify an offset to keep the vertices 'off' the collision surface.
- Has a point normal mode which moves vertices along their averaged normal in both directions i.e positive or negative to the normal which is perfect for wrapping.
and much, much more . . . Click here to view a full feature list as well as detailed instructions.
- version 1.0 for modo 103 can be downloaded here.
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JJ_Superspherize is a variant of the old Lightwave spherize tool and can act as a rudimentary volume deformer.
At a basic level it will take an object with volume and 'inflate' it into a sphere. Unlike my jj_wrap tool, the points 'collide' with an implicit sphere and so are perfectly smooth (with jj_wrap if you collide points with a sphere then the collision points will reflect the faceting in the collision sphere's polygons). More information including complete instructions can be found here. |
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Scale using distance rather than percentage along any vector, plus a lot more.
Part of the "Scripts Pack 1" from Neil Hayes. More information can be found on the author's website.
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Measures the distance between two selected elements two points, edges or polys. Works on main layer - the value is selectable.
v1.3 Update - When using the cloudHedron script it now sets the variable automatically.
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Measures the angle between the last two selected edges. |
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setEdgeLength.pl is the first of a series of precision tools that will allow the user more precise control over their models, what it does is to take all of the individual edges that you have selected, and set them all to the length of the last one you select.
There are three arguments that you can use:
define - will bring up a dialogue box that will allow you to set any length
bias 1 - will make all of the edges scale from the first vertex
bias 2 - will make all of the edges scale from the second vertex
NOTE: a bug fix, DefNew_SC.zip, is available for this script. |
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This script and config creates a window to show you the exact positioning of a vertex.
To install:
1. drop "GetPosition.cfg" file into "resrc" directory
2. restart modo
To use:
a. select one vertex
b. run "GetPosition.pl" - you will recieve and error the first time that this script runs - ignore it. |
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