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Scripts that improve production workflow in modo. |
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Collects all mesh instances found within selected Group Locators, unparent them in place to the scene and leave them selected.
SP_Collect_Instances is good to use when you have done many Mesh Instances under many Group Locators and like to clean it up!
How To Use: 1-> Select one or more Group Locator's. 2-> Press F6 and select SP_Collect_Instances.pl to run it.
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This script is to copy the pivot position from one mesh to the other(s) that are selected.
note : It doesn't take item positions into account. It assumes all items are at 0,0,0 (for now).
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This script will create a new layer and parent it to the group you have selected or the parent
of the item you currently have selected.
It just saves a bit of time if you've got a big scene
open because normally you have to go all the way to the bottom of the item list and drag
it all the way back up to the group you were currently working in. |
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I wrote a little script that will combine all user selected layers into one and remove the empty ones. It sort of expands the functionality of Seneca's layer collapse script which combines all layers into one..
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This script will look at all the currently visible layers (and instances) and hide all but the
main. When you run the script again, it'll unhide 'em again.
Uber handy. :) |
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Just select multiple items and it'll paste the item position values into all the other selected
items.
Oh, and don't forget to put this script command into the item list's right mouse click
menu form.. It wouldn't be as easy to use without that. :) |
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This script is to offset the workplane to the 3d spot under the mouse cursor. This script is
different than workplane.fitGeometry and workplane.fitSelect because it doesn't change the
workplane angle at all. Plus it uses a 3d workplane and not a 2d workplane, so you can
work in all three dimensions at that spot! All in one click! :)
The tutorial video will better
explain how to use it: workplane_offsetToCursor_mov.zip (5.92) MB |
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This script is to offset the workplane to the 3d spot under the mouse cursor. This script is
different than workplane.fitGeometry and workplane.fitSelect because it doesn't change the
workplane angle at all. Plus it uses a 3d workplane and not a 2d workplane, so you can
work in all three dimensions at that spot! All in one click! :)
The tutorial video will better
explain how to use it: workplane_offsetToCursor_mov.zip (5.92) MB |
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This script was made because MODO's workplane alignments are in 3D, so most of the time,
it would get the Z and X dimension right, but your model would be twisted on the Y... So
this script will 2D-align the workplane so if you're building along any axis as I always am,
you'll finally be able to align the rotation of the workplane exactly as it should be aligned.
Very handy!
Select two verts or an edge and run the script thru the included popup form.
Update v2.0: The script now rounds the angle properly so it won't jump much anymore. :)
NOTE : the form has a button that requires the separate workplane_restore script. |
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The script splits seamless geometries of a layer in many new layers/items. If one or more polygons are selected then it will only work on the geometries linked to them.
It can be very useful either to export a project and to manipulate it inside another program or, for instance, to split an imported .stl file.
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This is to collapse ALL the geometry in all the layers of the current scene(s) and collapse 'em into one new scene layer.
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This is to collapse ALL the layers in the scene down into one.
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It still only does verts, but the "string" version of the position is now available as well as the rounded mini-slider version. Both are linked so changes in one, affect the other.
The vertex number slider works, but use at your own risk as it does not update the position info when you slide, but you can get some fun effects with it. |
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This script is to replace the END key. (workplane.reset). What it does is first save the current workplane to your modo.cfg and *THEN* resets the workplane.
This is so you can then use this script to restore the workplane to the last used workplane whenever you want!!!
- It doesn't save the workplane values if it's already "reset" :)
- To reset the workplane, just run the script.
- To bring the last "custom" workplane back, run the script with "restore" appended.
- example:@{C:\Program Files\Luxology\modo\senescripts\workplane_reset_restore.pl}restore
- version 1.0 for modo 103 can be downloaded here.
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This tool is exactly the same as a regular paste only when you paste it'll select what you just pasted. VERY handy! :) |
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This script is for aligning the workplane to the last selected element. |
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This is a simple script to remember layers' FG BG conditions.
1) Please put "er9_LayerBank.pl" into your modo folder.
2) Import "er9_LayerBank.cfg" by 'File menu>Config Import...', or put it into your "resrc" folder.
3) Now added new form "er9_LayerBank" for preset UI. Please edit your form and viewport for to use it on modo.
4) Enjoy! :) |
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Outputs the amount of triangles in a mesh.
Derived from Terry Ford's LW LScript - TriCount. |
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v2.0 Update - This script toggles the display of TOOL HANDLES.
- by default, it now toggles the display of *ALL* tool handles.
- if you only want to toggle the display of the CURRENT tool handle, just append "singleHandle" to the script.
- by default, it uses PREFERENCE handle display, but if you prefer ADVANCED, just append "advanced" to the script. |
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This script was made because I load up UV the window all the time, and was getting tired of having to select the UV map over and over.
- It automatically selects the UV map for you
- It frames the UVs for you
- And of course, it converts the current window to the UV window |
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This script was made because I load up UV the window all the time, and was getting tired of having to select the UV map over and over.
- It automatically selects the UV map for you.
- It frames the UVs for you.
- And of course, it does this in a new floating window. |
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This script will let Action Center toggle to next mode. (none)>Automatic>Selection>Selection Center Auto Axis>Element... |
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Super simple script, but oddly useful...
This is part of a larger script that I've been working on, it selects all of the active layers that you have.
[Update]: v1.1 utilizes changes in the layer system for modo 1.02 |
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Mapped to a key; can replace your Tab. It allows you to swap back and forth between subdivisions and normal poly's without having to drop your current selection. |
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Simulates hitting "escape" twice when you have a tool active and geometry selected. After executing, no vertices, polygons, edges or materials will be selected and the previously active tool will be dropped. |
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This script sets the pivot point to the last selected vertex. In addition:
- if you select a vertex, the pivot will b this vertex
- if you select an edge, the pivot is the middle of the center of the edge
- if you select a polygon, the pivot is the center of the bounding box of this polygon
- if you apply it with no selection, the pivot is the center of the bounding box of the layer mesh |
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