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Scripts that add lighting features in modo. |
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Lumigon Creator adds two entries to the '(new item)' menu of the item list - 'Lumigon' and 'Lumigon NS'. Both entries will add an area light with a 1m x 1m luminous polygon parented to it. By setting a viewport to 'light' and manipulating the parent area light you can easily move around the luminous polygon while being able to see where it is pointing.
Additionally, the first time an item of each type is created from the menu, a material will be created and applied to the polygon as follows: Lumigon - Diffuse and Specular set to 0%, Lumiosity set to 3.0 W/srm2 Lumigon NS - Same as above but with shader layer set to Cast Shadows off, Receive Shadows off, Visible to Camera off Subsequent lumigons of each type added to the scene from the menu commands will have their polygon applied to the material of the relevent type. |
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Lumigon Creator adds two entries to the '(new item)' menu of the item list - 'Lumigon' and 'Lumigon NS'. Both entries will add an area light with a 1m x 1m luminous polygon parented to it. By setting a viewport to 'light' and manipulating the parent area light you can easily move around the luminous polygon while being able to see where it is pointing.
Additionally, the first time an item of each type is created from the menu, a material will be created and applied to the polygon as follows: Lumigon - Diffuse and Specular set to 0%, Lumiosity set to 3.0 W/srm2 Lumigon NS - Same as above but with shader layer set to Cast Shadows off, Receive Shadows off, Visible to Camera off Subsequent lumigons of each type added to the scene from the menu commands will have their polygon applied to the material of the relevent type. |
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A script that points a selected light in the direction of the sun at a specific time and location on Earth. When you first access the interface, all you will see is an 'Apply' button. Press 'Apply' and it will place the appropriate information into your config file. Open the interface again and everything will appear - please note though that the input boxes will all be empty. Press alt-F12 to save your config.
If you choose to use one of the presets, the Latitude and Longitude input boxes can remain empty but you will need still to fill out the time of day, year etc. If you select 'Custom' , you will have to fill out the Long, and Lat input boxes. To use, select the distant light that you would like to use as your Sun and run the script.
v1.8 - Thanks to Yasuto Muraki, awSunPosition now includes an interface and script to import Google Earth's KML files. See the included readme file.
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