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Friday, May 16 / 2008

Texturing Scripts

Images

Material

Baking

UV

 


Downloads that help with baking in modo.

bakeBuddy.zip 2006.10.05
2 kb

More of a framework than anything else this script will allow you to define a directory full of high poly objects, define a directory of low poly objects then kick back as the script goes through every file in the high poly directory and finds its corresponding low poly object and bakes the normal map of that high poly object onto the low poly object.

The files must be named the same with an _l or _h depending on if its the high poly version or the low poly version (all high poly objects must be in one directory, and all low poly objects must be another directory).

This is simply a beta version of the script but should give you a basis for setting up your own script to fit into your pipeline.

Dion Burgoyne Link
modo 202

shakenBake.zip 2006.05.24
2 kb

This script will loop through all UVs in your model and do a regular full lighting bake of them - whatever the render resolution size is. There are two optional arguments for the script:

The first one is the image size square, so if you want a 512x512 you put '512' etc..
The second one is 'loadclip' which will load the baked images back into modo.

If you want to use loadclip, you have to set the image size first i.e.: @shakenbake.pl 512 loadclip

Dion Burgoyne Link
modo 201




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